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Rafael Gillmann (fka. Rafael Mechtel)
Address
Technische Universität
Berlin
Fakultät II: Institut
für Mathematik, MA 6-2,
Straße
des 17. Juni 136
10623 Berlin
Germany
| Room: | MA 621 |
| Phone: | +49-30-314-25753 |
| Fax: | +49-30-314-21269 |
| Mail: | gillmann at math dot tu-berlin dot de |
The math-building.
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Affiliation
Member of the
Discrete Geometry Group
headed by
Prof. Günter M. Ziegler
part of the Institute of
Mathematics of the
Technische Universität Berlin
Member of the DFG Research Group Algorithms, Structure,
Randomness
Project 6: Geometry and combinatorics of 0/1-polytopes
I am also closely associated to the combinatorial
optimization department of the Zuse
Institut Berlin, where I was a guest during February and March
2005.
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Research Interests
My research interests are located between combinatorics, geometry, and
optimization. So far, I have spent most of my research-time with the
following two projects.
Geometry and combinatorics of 0/1-polytopes
To a large extent, successes in combinatorial optimization in the last
few decades have been based upon insights into the geometry of the
polytopes corresponding to the various combinatorial problems.
Such a
polytope is, as a rule, the convex hull of the characteristic vectors
of the considered combinatorial objects (e.g. subsets of edges in a
graph, which are matchings).
While the structure of numerous special
classes of 0/1-polytopes (convex hulls of points with 0/1-coordinates)
has been studied intensively, to date there is very little known about
the general class of 0/1-polytopes.
In this project Prof. Volker
Kaibel and I
investigate
random 0/1-polytopes and other classes of 0/1-polytopes in order to
obtain general structural knowledge about the overall class of
0/1-polytopes.
In particular we look at:
- Graphs of random 0/1-polytopes
- Face densities of random 0/1-polytopes
- Expansion properties
The random edge simplex algorithm
The simplex algorithm is the oldest linear programming algorithm. In
terms of geometry it finds the minimal vertex of the given simple
d-Polytope by starting at a given starting vertex and iteratively
moving to an improving neighbor until the minimal vertex is
reached. But how to choose the improving neighbor?
The random edge rule chooses the next next vertex uniformly at random
among all improving neighbors. The price for its simplicity
is that it does not use any combinatorial or geometric information
specific to polytopes. Thus it seems reasonable that obtaining good
upper bounds on the running time of random edge might be
difficult.
In this project I investigate random edge on three and four
dimensional polytopes to obtain new insights on how polytope specific
structures can be used to analyze random edge. In particular I look
at:
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Publications
- The Random Edge Simplex Algorithm on Dual Cyclic 4-Polytopes
(arXiv:math.CO/0605117)
Preprint, 32 pages, May 2006
- Revlex-Initial 0/1-Polytopes
(arXiv:math.CO/0412028)
with Volker Kaibel
Preprint, 26 pages, December 2004
appeared in Journal
of Combinatorial Theory, Series A 112(5):799-821, July 2006
- The Simplex Algorithm in Dimension Three
(arXiv:math.CO/0309351)
with Volker Kaibel,
Micha Sharir, and Günter
M. Ziegler
Preprint, 24 pages, September 2003,
appeared in SIAM J. on
Computing, 34(2):475-497, 2005
There is also a previous version available as arXiv:math.CO/0301076.
- Randomized Pivot Rules for the Simplex Algorithm on
Three-Dimensional Problems
(ps,
pdf)
Diploma Thesis, 92 pages, July 2003, Supervisor: Günter M. Ziegler
In preparation (coming soon)
- Neighborliness of random 0/1-polytopes
- A class of 0/1-polytopes with exponentially small
vertex-expansion
If you have any questions concerning my publications, please do not
hesitate to contact me.
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Teaching
In the summer semester of 2005 I taught the exercise sessions of the
four hour a week lecture
Fortgeschrittene
Methoden der Ganzzahligen Linearen Programmierung (advanced
methods of integer programming) held by
Volker Kaibel
and
Thorsten
Theobald.
The exercises are still available on the home-page of the course.
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