screen shots
- more screen shots
- will follow as soon as the project emits more images
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03/28/06. These screenshots show some results of tiled offscreen rendering in the JOGL backend, using new features found in the latest JOGL release. The second image is a blowup of the white sub-rectangle of the first image (resolution 4096x3072).
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02/16/06. This screenshot shows Suns SampleTree demo mapped on a Helicoid. All gui elements are functional (includin the menu).
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12/15/05. This screenshot shows a tool panel immersed in the scene. The surface (some stage in the associated family of helicoid and catenoid) is rendered with environment mapping.
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12/15/05. This screenshot shows particles evolving under the smoke ring flow.
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3/15/05. This screen shot shows a comparison of how the software and JOGL backends are converging to give the same image.
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3/15/05. This screen shot shows a reflection map on the surface of a torus, in the JOGL backend.
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03/15/05 This screen shot shows a prototype for support of text rendering, in the JOGL backend.
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05/28/04. This screen shot shows texture and a skybox in the software renderer.
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05/07/04. jReality has a working rendermanTM RIB export now. The screen shot shows one of our default test scenes rendered with the software renderer and with the 3delight rib renderer. Note that some special software renderer shader features like the implode shader are not yet working with renderman.
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05/03/04. This screen shot shows a first rendering with the new appearances in the OpenGL backend.
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05/02/04. This screen shot shows the apache group's squiggle rendering a SVG written with the experimental SVG backend of jReality.
You can find the file here but you will need a svg capable browser like squiggle or amaya. Note, that amaya currently does not render transparency.
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04/26/04. This is a shot from an java web start application done with oorange that uses the software renderer to show a parametrized surface.
This version allready incorporates the new appearance attributes system.
You can try the Java web start application that produced this image here.
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02/14/04. Our test scene in the softwre renderer and in the SceneTreeViewer (at the left).
This is a backend that "renders" the scene in a JTree. The ImplodePolygonShaderAttribute is the shader that shrinks the polygons of the helicoid that intersects the green sphere.
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02/14/04. A particle system in the software renderer. With the wheel at the bottom you can start/stop/set the time.
The next screen shot shows the oorange network used for this.
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02/14/04. The oorange network used for the above screen shot.
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01/03/04. The software renderer now has a cartoon or outline mode similar to Ken Perlins java 1.1 renderer.
This shows a minimal surface from the associated family of the Helicoid and the Catenoid.
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12/31/03. This screenshot shows variations on how to shade a IndexedFaceSet with the software renderer. All the helicoids are the same Geometry object attached to different SceneGraphComponents.
The right most helicoid has only a PointShaderAttribute attached. The middle one carries a LineShaderAttribute in addition, while the left one has only a PoplygonShaderAttribute. The helicoid below has a combination of a Line a Point and a ImplodePolygonShaderAttribute. This works, since the IndecedFaceSet is in praticular a Graph which in turn is a PointSet. By adding the corresponding shaders the surface gets also drawn as a graph (with lines) or a set of points.
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12/27/03. This screenshot shows the current progress with appearance handling in the software renderer.
The red sphere has the default smooth polygon shader and a default (i. e. with illumination) vertex shader. The green sphere has a forced flat shading PolygonShader while the blue sphere has a polygon shader that "implodes" the polygons towards their center and a VertexShader that renders a constant color. For the red and the blue sphere rendering of the polygon outlines was enabled.
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12/23/03. Basically the same scene as above but with a second directional light.
The outline of the points looks much better now (and are colored differently) and the polygon outlines are more acurate.
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12/15/03. Here is the first sample screen shot of the software rendering:
Besides a directional light and a camera the scene graph consists of two unit spheres with transparency .5, a sphere shaped PointSet plus some additional vertices and edges.
Note that the polygons are drawn with outlines here and that there is some near plane clipping that lets you peek inside the near unit sphere.
an applet version will follow shortly.